In Magic: the Gathering, which is the subject of this current blog post in case you’re not interested in reading any further, creature cards are divided into many different categories, one of which defines whether or not it is a token. Token creatures are considered generic, so as to represent a generic knight, elf, warrior, goblin, orc, dragon, etc. etc. In certain games, I might have an army of tokens on my side of the battlefield, ready to wage war against my enemies.
Tokens have the same power and toughness as each other within the same category. For example, an elf token might be a 1/1, which means all other elf tokens generated by the same source have the same statistical levels to them. Tokens are an essential part of understanding how Magic works, as even though certain color combinations have a higher propensity to make tokens (I’m looking at green and white in particular), every color has access to it in the color wheel. The tokens differ depending on the card, and that’s all that matters to them. A card may generate a certain number of goblin tokens that are all 1/1s, and none of them will differ from each other.
The reason I’m discussing tokens in this blog post is not for educational purposes, although it was a good launching point for what I’m about to discuss. It’s important to understand the nature of tokens before actually diving into what kinds of tokens I usually have available and in my decks. Rather than boring you with endless diatribes about how token play wins games, I’ll instead just talk a bit more about tokens before turning this into a two-parter, because I’m noticing that the word count is rising on its own!
More on tokens in the next blog. See you then.