Infinity. Not about Infinity War, we’ll be talking about “going infinite”: a process in Magic: the Gathering and Hearthstone that involves getting enough rewards from each limited run that you are able to keep going without paying for more gems or other in-game currencies.
Allow me to explain. In a previous blog post, I discussed what “limited” runs are. Sealed, draft, and more. In Hearthstone, there’s a mode called “The Arena” which is very similar to drafting, except you don’t keep the cards you collect there and you draft from picks of 3 each time. In the arena, you can pay either 150 gold or $1.99 to enter, and every time you enter, the price stays the same. When you wrap up a run, after 3 losses or 12 wins, whichever happens first, you get rewards at the end, including gold and dust and packs. The gold you can use to then purchase another arena run, thus going infinite. If you’re the kind of person who’s talented enough to always have an arena run going, it’s because the gold you earn from your runs succeeds the gold spent to play arena.
In magic, while doing sealed runs, I went infinite for awhile. Probably about 5 runs in a row. Not very long, but my sealed runs would consistently reach around 6 to 7 wins, thus earning about 2,000 gems, the requirement to enter a sealed run. Again, it’s going infinite because you’re always earning enough currency to enter another time.
The reason I’m discussing “going infinite” here is because it’s a really cool process, and if you do well enough, you can really just continue playing as much as you like. You can always have a limited run going regardless, depending on how good you are and how good the cards were that you got. It’s up to chance, in some ways, but it’s also up to you. I like to think the impetus is on you more than anything else.