Well, I had to write about the Halo series for my 343rd blog post. It’s only fitting.
For those not in the know, 343 is from 343 guilty spark, a character in Halo. It also was then taken as the name for 343 Industries, the game developer studio that creates and manages the entire Halo series. I haven’t owned an Xbox since the 360, back when I used to play on Xbox Live years ago, but those times have passed. I didn’t really have much interest in buying an Xbox One or a PS4 this generation, not until Persona 5 and Monster Hunter: World, which appropriately took over my world. I had a gaming PC for awhile and that was the most important gaming system I owned. It wasn’t worth it to spend time saving up money for a modern gaming console otherwise. I had my priorities set, pretty much.
However, every time a new Halo comes out I definitely have to switch over and figure out what’s going on with it. The series has always captivated me. I played a ton of Halo 3 online, zombie mode, ranked and competitive, team slayer, whatever was out there. I consumed Halo and Halo consumed me, back in the day. I loved the sticky grenades (or plasma grenades, as I think they were called) and I used to make tons of sick plays involving them, usually throwing them cross map and landing on someone unexpectedly. And then there’s the Forge! Nothing compares to that game’s creator mode. You could literally make anything happen there, and the game modes were unreal. I played a little bit of Halo: Reach online but it never stuck with me as much.
There’s also the campaign, which was rad and had four difficulty options, along with some “skulls” that added hidden effects and easter eggs to the campaign. You unlocked achievements for completing them all.