On Pocket Camp, a game I haven’t touched in awhile for whatever reason, I used to get kudos from people who visited my campsite and enjoyed my creations. Kudos was their way of expressing appreciation. Then again, there were also other ways of receiving kudos: sometimes Nintendo would host events where you’re asked to give kudos a certain amount of times to people on your friends list, so lots of people spam kudos and don’t really care what happens with it. They just do it to unlock the next set of rewards on their list of quests. I do it too when it’s available, just because I’d rather not sit down and waste my time.
Kudos is also an option on Archie of Our Own, an independently-run, non-profit organization that provides fans with an easy way to upload their stories on the internet. It’s a wonderful place full of people who have tons of great stories to share, and I love being able to share and give kudos to other people. Kudos is how you are validated on that site, and kudos is what allows you to see how many people liked what you wrote. It’s the currency of happiness on that website. Sometimes, when I feel especially down, I remember that people actually enjoyed some things that I wrote recently and are into them enough that they are willing to leave kudos for me. The fact that they’ve even read my work in the first place gives me joy, and I don’t know what to do with that feeling. It makes me happy to know that others appreciated what I did. Appreciation doesn’t come easily, but when working in a fandom, kudos and appreciation aren’t as scarce as they might appear to be. There are many options for giving and receiving love.
Woahhh, we’re halfway there! Giant plushy hare! Take my hand, and we’ll make it I swear.
Today, I’ll be talking about the eponymous plushy hare that I got from Animal Crossing: Pocket Camp. Yes, I know, another post about pocket camp, but at least it’s not about Magic: the Gathering, right? I’ve had enough of those in a row lately, so it’s time to shake things up.
So, recently, there was another gyroidite-collecting event in the game, which means you have to walk around the different venue spots, collect as many little gyroidite blobs as you can, and turn them in for items that help you acquire leaf tickets and more. This time, though, in celebration of Easter and general springtime, Zipper arrived and we collected little eggs instead of gyroidite. It was appropriate, given the context and setting, for them to offer eggs, like it was some kind of egg hunt. Zipper, the animal dressed as a large bunny who refuses to admit that he’s just an animal playing dress up, offers a huge plushy version of himself for you to put in your campsite.
When you collect 600 eggs, you can craft the eponymous giant plushy hare, the one massive mega item offered by this event. It takes a long time to get 600 eggs, as it’s no easy task to just walk around and collect eggs for hours on end. Well, it might be easy, but it’s definitely a bit boring. When you eventually get to the end of the mountain, though, it feels great to plop your giant hare in your campsite as a signal of your accomplishment. You will always be known as the one who managed to scavenge up 600 eggs in under a week or so. It’s a badge of honor for a job well done. And I did it! Sorry, Alex.
How have I gone a hundred and nineteen posts without talking about Animal Crossing: Pocket Camp? I know I just made a post about video games, and I don’t like to inundate my posts with video game info, but this is the first idea that came to my mind. Pocket camp is a daily fixation for us, so I think it’s important to talk about on my daily blog! It just works.
Alex and I have played pocket camp since November of 2017, and it’s been a consistent joy for us ever since. It’s a camp, but in your pocket (on the phone)! I always have my phone with me, so I can always play whenever I need to fulfill my animal requests. It’s available all the time for catching fish and bugs, harvesting fruit and flowers, and talking with animal friends. The campsite (and cabin) is always available for decorating and updating with modern options, and the developers are constantly adding new furniture to the game to spice things up. The fortune cookies allow for unique designs to make their way into the game, and the animals sometimes give you furniture to decorate with too. Alex and I are both super high levels, have tons of campsite items, and have unlocked pretty much every amenity and animal available. It’s awesome to look back at where we started and where we are now. The improvements added to the game in the time since we started have been numerous and game-changing, also. The cabin, the happy home mansion, the fortune cookie shop, Gulliver, Pete, treasure maps, snacks, the garden, and more? I can’t even imagine starting this mobile game for the first time now, with so much to learn about and so much to explore. My sister Bella also plays pocket camp, and is helplessly addicted to it with us. We bond over our mutual conquests in the realm of pocket camp.