#289: The Shadowbringer

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Shadowbringers? It’s kind of a generic name, but that’s fine. “Bringer of shadows” could mean anything in the world of fantasy. It could mean that you’re a wielder of dark magic, like a necromancer or warlock, or it could mean that your morals lean toward the evil and corrupt. In this case, it’s referring to the newest expansion for Final Fantasy XIV, which released earlier this year. The earlier expansions set the stage for this one, and they’re also bundled into the same package, which makes it a worthwhile investment for me. I’ve been playing a lot of Final Fantasy XIV recently, even though I’m a ride-or-die WoW expert, because I needed a change of pace from all the monotony of world quests and exploration through WoW. I think having new scenarios and scenery opens up my imagination again, compelling me to continue playing and immerse myself in the game’s deep, complicated systems. Being that I’ve had a lot of time recently to play the game, I’ve been able to invest myself through the initial campaign. There’s nothing like diving into a new, massively huge game and being able to explore it for the first time. It makes me happy to see.

I read this great article from Kotaku recently, titled “How To Get Into Final Fantasy XIV In 2019,” and it helped me get my footing when I was first starting out in the game. It’s important to pay attention to the game’s story, believe it or not, as it reaches “fantastic heights.” I’m interested in what that includes, as the story hasn’t been super engaging thus far. I might even invest in a “story skip” so I don’t have to worry about completing content I’ve already completed a ton of, and whose story I already have a fairly decent handle on.

#270: The Aether, Part 1

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Aether, in the world of Final Fantasy, is an advanced form of energy, or magic, that permeates all life. It allows everything to exist in harmony, and with it, all life is able to function.

Common to many fantasy or science fiction worlds, the concept of an all-encompassing life force is not exactly original or groundbreaking in any sense. But Final Fantasy is, arguably, the series that created or at least heavily inspired this concept, and every game in the series, despite different settings, characters, stories, etc., includes the same general rules of nature. Its lore doesn’t precede Lord of the Rings, but not many recognizable fantasy series can make that claim. However, it’s a series I have had little experience with. I have honestly never played a Final Fantasy game beyond Final Fantasy XIV, the MMORPG. While all games in the Final Fantasy series are role-playing, not all games in the series are single-player. There are Versus games, for example.

But, unless you count a close familiarity with the characters of Kingdom Hearts as a decent tie-in to Final Fantasy as a series, I have no connection to it. That’s one of the reasons I was excited to try Final Fantasy XIV for the first time, and another reason why I’ve stuck with it for a bit. On the one hand, I have friends who play the game, and the social aspect of gaming is essential to me. but on the other hand, I have World of Warcraft, another MMORPG that I’ve invested a decent amount of time into already. There isn’t a supreme need for me to replace that with another MMORPG. I guess what I’m saying is, to move from one to another is a big task, and it’s not exactly easy. While the systems might be similar, the flow of the game will be completely different just in combat alone.

#224: The Tank

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Today I’ll be discussing the art of “tanking.” Tanking is a strategy employed in certain strategy games or role-playing games, wherein a tough, beefy character stands in front of all the baddies and absorbs their hits while the rest of the party deals damage or heals the tank. The holy trinity of MMORPG party mechanics is one tank, one healer, and three damage dealers, and it hasn’t changed much in the time since World of Warcraft’s initial release. It’s just become normalized that way in almost all MMORPGs.

Tanking, however, is something that takes skill. It’s not as easy as just face-rolling all of your damage dealing abilities and expecting big numbers to pop up. You have to worry about maintaining aggro from all the mobs you’re attacking, while also keeping yourself alive and dealing a respectable amount of damage, enough at least to keep the attention of the mobs. You also have to position the mobs such that they don’t unintentionally grab the attention of other nearby mobs or bosses, while making sure their abilities and spells don’t target the rest of the party. Essentially, you are keeping multiple people’s positions in mind while worrying about your own position and the position of the enemies. Being a tank requires a special awareness to all of these key traits.

And if you mess up, everyone knows. You’re the de facto leader of the group; you’re the one who decides the pace of the dungeon, after all. You’re supposed to be the one who pulls mobs at your decided pace, and because mythic+ dungeons are timed, the blame for dungeons not being completed in time can sometimes fall on your shoulders.

This all being said, I enjoy tanking and the challenges it provides. Sometimes I like being able to just join a group without having to worry about how the tank decides to carry us through the dungeon; sometimes I like being able to decide that myself. It can be nice and liberating. Tanking is great, and stressful, and that’s all that matters.