Recently, I’ve been experimenting with a new game mode on Hearthstone, called “Wild Mode.”
That’s what I’ll be discussing a little bit today. I like to play Hearthstone on my phone, because it gives me the chance to do something during my downtime. Whether it’s the adventure mode or something else, there’s always something interesting to check out in this game. I can climb the Wild ladder, for example, and explore what that world has to offer as compared to the Standard ladder.
Hearthstone has two modes of deck construction: Standard, which includes the last two years of cards that have been released, and Wild, which includes all cards from all previous expansions and other content releases, such as solo adventures. Both modes are separated on the ranked and unranked ladders, allowing for people to pit Wild decks against Wild decks and Standard decks against other Standard decks. That way, it’s fair, and people aren’t playing at a disadvantage against each other based on what cards are available to them. Having Wild cards available to you changes what’s strong and what isn’t strong.
I generally like to play on the Standard ladder, but recently, I’ve been exploring Wild because of the different deck archetypes available to this mode. The two modes have drastically different metas, with different classes superior in this mode versus what classes are superior in Standard. For example, Warrior is a strong class in Standard right now but is considered one of the weakest in Wild. Shaman is great in Wild but mostly mediocre in Standard right now. The diversity of decks is what entices me most to this mode. I’ve been running an Even Shaman deck on the ladder and have won many of my games so far. It’s pretty dominant over casual, constructed decks that aren’t as refined as it. It’s unfortunate for my opponents, but great for me!