This post is a continuation from my previous one, so if you haven’t read that one yet, you might want to so that this one makes sense to you.
Halo 3 forge mode changed my life, the same way playing Call of Duty 4: Modern Warfare made me one with the cool kids at school I wanted to be friends with. It felt like I was on the same level as them, and my skill in this game mattered to them in some ways. If I did well in Call of Duty or Halo, that meant I was skilled and they would respect me in some way. Video games were then an avenue towards social acceptance. My parents likely didn’t realize this connection at the time, but when I was online playing multiplayer matches on my Xbox on the living room TV, it was because I saw it as a way for me to make unlikely friends. Even to this day, video games have brought together people and communities I didn’t realize were possible.
Halo is where all my high school friends played. It feels so nostalgic to me not necessarily because of the game’s quality, but because it represents something to me, an era of gaming, that’s passed and won’t be repeated again. We’ve all moved on and lead different lives than we did then, and I don’t have the contacts of everyone I used to have. Joe, for example, and Steve are nearly impossible to communicate with these days, and they were both a huge part of that time period of my life. It’s odd to think back on those days and the people I spoke with then, how drastically that has changed from here to now. I talk to different online friends, and times have changed with my habits and proclivities.
Well, I had to write about the Halo series for my 343rd blog post. It’s only fitting.
For those not in the know, 343 is from 343 guilty spark, a character in Halo. It also was then taken as the name for 343 Industries, the game developer studio that creates and manages the entire Halo series. I haven’t owned an Xbox since the 360, back when I used to play on Xbox Live years ago, but those times have passed. I didn’t really have much interest in buying an Xbox One or a PS4 this generation, not until Persona 5 and Monster Hunter: World, which appropriately took over my world. I had a gaming PC for awhile and that was the most important gaming system I owned. It wasn’t worth it to spend time saving up money for a modern gaming console otherwise. I had my priorities set, pretty much.
However, every time a new Halo comes out I definitely have to switch over and figure out what’s going on with it. The series has always captivated me. I played a ton of Halo 3 online, zombie mode, ranked and competitive, team slayer, whatever was out there. I consumed Halo and Halo consumed me, back in the day. I loved the sticky grenades (or plasma grenades, as I think they were called) and I used to make tons of sick plays involving them, usually throwing them cross map and landing on someone unexpectedly. And then there’s the Forge! Nothing compares to that game’s creator mode. You could literally make anything happen there, and the game modes were unreal. I played a little bit of Halo: Reach online but it never stuck with me as much.
There’s also the campaign, which was rad and had four difficulty options, along with some “skulls” that added hidden effects and easter eggs to the campaign. You unlocked achievements for completing them all.
I’m pretty sure I’ve already written a blog post called “The Tattoo,” and in order to avoid repeating myself over and over again, I came up with a new title for this one, called “The Back Tattoo.” And I actually have pictures this time to match the description I’m giving it! So I’m excited about that.
Over this past weekend, Alex got a new tattoo, this time of our shared favorite character from the Persona 5 video game, Makoto Niijima. Makoto is the student council president of the game’s high school setting, and she joins the Phantom Thieves as their adviser and planner. She’s strong, smart, and deeply loyal and caring towards the people she loves. She’s also totally badass and comes up with brilliant plans that ultimately save people’s lives. As a character, I’m a huge fan of hers and so is Alex. When we were playing Persona 5 over the summer together, it was fun to talk about the characters and share elements of the story with each other. I used to text Alex pictures of their text conversations and general story happenings to keep her in the loop on things, and Makoto was one character that Alex seemed to take more of an interest in.
Having a smart character balance their maturity with their desire to fit in with others makes for a super relatable story. As you can see in the tattoo though, she’s definitely not the kind of character to pull punches. She enters the fray with nuclear magic, aikido training, and her overall intelligence to strategize and assess the situation. Now that she’s in tattoo form on Alex’s body, it’ll always be a reminder of the strength that’s required to survive and how powerful she really is. I’m super excited to see it finished in November when all is said and done.
One of my coworkers and I are great fans of Dungeons & Dragons, and if you’ve read this blog before, you probably already knew that. I’ve played the game for a long time, still don’t totally get it, but I try my best with what I have and I improvise a lot of the time to make sure things make sense. It’s not easy to just pick up the game and become familiar with it without having a really talented DM in your group who’s willing to show you the ropes. I’m joining another group soon that’s going to have a very experienced DM, and I’m super looking forward to having a better grasp on the rules.
But besides the point, we are starting a Dungeons & Dragons club after school for the next eight or seven weeks on Wednesdays. It’s something we’ve both been looking forward to, as a result of other mutual interest in the game, but also because we know it has a lot of educational benefit to students. Imagination, creativity, role-playing, mathematical thinking, creative problem-solving and ingenious maneuvers. This game is full of ways to keep players on their toes and force them to think differently before moving into a task. There’s really nothing like a game of Dungeons & Dragons. The educational benefit is clearly there, and I know that the students get excited thinking and talking about it. After our first meeting, I gained some people’s favor by discussing it with them afterwards. I think being relaxed and open about it is the way to go, and you can’t stress them out too much with the details. It makes sense to get them excited and everything but as a teacher you have to keep a calm demeanor no matter what. I’m looking forward to this week and whatever next week entails.
Starting a new Dungeons & Dragons group is always a daunting task. There’s the issue of finding an appropriately knowledgeable and qualified DM, and of course finding players that are willing to play according to the group’s expected play style. By that I mean, not letting players act like jerks or chaotic evil dirtbags. That can definitely happen from time to time, if you let players play exactly how they want to. It’s important to set standards and limitations to what players can and can’t do, as a Dungeon Master, to ensure the game progresses smoothly and without complication. I’ve had some groups end because players got frustrated with each other and weren’t able to reconcile their differences. It can be frustrating to watch unfold, as people argue with each other over what’s the appropriate way to handle a situation.
But that’s not what D&D is all about. It’s about making memories and telling stories with your friends, it’s about making new friends in the process, it’s about developing your own, originally-created character in a social role-playing world of your imagination. It’s about all of those things and a lot more that can’t fully be described in a short blog post. I owe so much of my development to this game, and to think it will only continue further with a group at work is awesome news. I’m so stoked to hear what the kids decide to do, and where they take the story we’ve been working on together.
What I’m looking forward to most about joining a group is being able to sit back and relax as a player, while also meeting new friends in the area. Since starting my job in Norwalk, I’ve still been hanging out mostly with people I know from the New Haven area. It’s not the same.
The classic experience. When people think about World of Warcraft, they probably think about the original game, the game as it was when it first came out and people flooded the streets of Orgrimmar and Stormwind, recognizable faces polluted trade chat, and Horde and Alliance alike waged war against Ragnaros, Kel’Thuzad, Nefarian, and C’Thun. This age, from 2004 to 2006, is referred to as “Vanilla WoW,” and the most basic (but not in a complexity sense) and fundamental aspects of the game trace their roots to this time period.
I never had the chance to play during this era, so my experience here is restricted. However, recently, Blizzard has released what’s called “Classic WoW,” which is included in the regular, retail WoW subscription price. “Classic WoW” is a separate set of servers that are tailor-made to restore the game as it once was. It preserves this two-year span of history forever in the state that it was at the time. For fans of the simpler days, before sharding took over and when servers had their own communities, this is ideal news. Blizzard’s decision to finally endorse and give in to classic servers was huge, considering their prior resistance to the idea. While I still dip into the retail game from time to time, I don’t currently have a subscription. If I did, I would consider jumping into Classic WoW to get a sense of how things were before probably going back to how things currently are. While I’m not saying the current iteration of the game is perfect, there are certain mechanics and systems to the retail version of WoW that I’m not sure I’d be able to do without, and I just learned flying again too!
Regardless, I respect Blizzard’s decision and the huge wave of support that Classic WoW has received is great to see. I’m a fan.
Playing through Fire Emblem: Three Houses was an emotional experience. The ending almost made me cry, and reading all the different paired experiences for each character combination gave me just the kind of cathartic feeling I was looking for at the end of the game. Certain characters traveled the world and adventured together, some became romantically involved in unlikely combinations, and other characters went solo for a bit, accomplishing their dreams in their own ways. It was inspiring and made me feel things for my team that I had worked so hard to protect throughout each and every mission. I made sure to keep all my characters fairly overleveled through the repeatable battle missions.
My friend finished the same campaign, but the majority of his cast died in the process in that fateful final battle against the archbishop in her dragon form. The only surviving members of the Black Eagle house were Linhardt, Ferdinand, Edelgard, and the professor. I feel bad for him, but at least it was the final battle and at least he made it to the end after all. I’d feel bummed if I made it that far and couldn’t beat the game after all my effort and time spent building up my team.
The music is bombastic, epic, and over-the-top in all the right ways. It draws you in and gets you invested in the story of each mission, fitting appropriately next to the atmosphere they wanted to create.
The story was engrossing, nuanced, and memorable. It’s one I’ll remember for awhile. I’m also pretty glad I happened to side with Edelgard in this conflict, considering her philosophy was pretty agreeable (besides the obviously questionable parts of it, like waging war against your former classmates to reshape society). But overall, I liked the shades of grey that the story presented and I feel that the designers did a solid job of capturing that.
Role queue is a new feature recently added to the game Overwatch, and it’s changed everything. Previously, you were able to choose heroes freely, without having to worry about what role they filled. You could have an entire team of damage dealers, or supports, or tanks, and the game would do nothing to stop you from trying that hilarious (but probably ineffectual and frustrating after awhile) strategy. Role queue is meant to fix that problem, among other problems present in the game’s social side of things, by forcing a 2-2-2 team composition on every team that plays in Quick Play or Competitive Play from here on. While initially I was hesitant to accept the limitations towards creative freedom that role lock posed, I became more in favor of the idea the more I heard from people on the PTR who said it drastically improved their playing experiences. They were able to queue for whatever role they wanted, and it didn’t matter what other hero people picked. They knew that their team would be good from the outset, at the very least because it was 2-2-2.
Previously, there was always the lurching fear that your team would descend into total chaos because one of your healers switched to a damage dealer, or your only tank swapped to a healer when you already had three healers. There have been innumerable instances of playing Overwatch where the other team wins over us just because they have a better team composition than we do, and now the field is a bit more level. There can still be times where your two damage dealers are Bastion and Symmetra on Offense on a 2CP map (*cough* *cough*), but at least the odds of that happening are less and less. Eventually, role queue will be coming to Quick Play, and I’m looking forward to that so I don’t have to do Competitive as much!
This post is a continuation from my previous post about Monster Hunter and forming a squad online.
Initially, as a fan of the Monster Hunter series, I presumed that the game was primarily solo, with some online multiplayer if you wanted to. But realistically, the entire game’s campaign can be completed online, and that’s what I ended up doing with one of my friends over the past few nights. We’ve been hammering through the campaign at lightning speed, mostly because I have some overpowered weapons and gear right now. It makes for interesting times, and the completions are at record speeds for us. That being said, when I spoke with some of the other members of the squad, they said they’ve been playing long enough that they have kills on some of the late-game monsters in under five minutes. That’s insane for me to even think about, but congrats to them. The person I was speaking with said that if I perfected my builds and practiced, I could do it, too, which left me feeling a bit hopeful about everything. That even a noob like me can one day reach those incredible heights in a game. If you can dream it, you can do it, and all that sappy stuff.
What’s also interesting about having a squad is the feeling of belonging that’s associated with it. It’s so easy to hop right in that I don’t have to worry about feeling left out. Because it’s still currently summer vacation for me, I have the ability to stay up late at night with some extra coffee to play some Monster Hunter with my online friends. Sometimes way late into the night, even though I probably shouldn’t be messing with my sleep schedule so much right before school season begins again. The time is almost coming.
Playing Monster Hunter: World has been brought to a completely new level: I can now play with multiple friends at a time. Previously, I had played with one of my friends who recently bought a PS4 specifically to play with me, and that’s been a blast so far, but now the experience has been upgraded. I can’t say I’ve had an experience like this on an online game since my days of playing World of Warcraft in a guild. A sense of camaraderie between teammates while fighting for a unified objective, while also playing online with friends who you care for and who care for you.
When I used to raid in WoW, I don’t know how close I ever got to my teammates. I know I eventually told them my age and all that, and I know that at some point I went on voice chat with them and broke through that whole barrier. Back in the day, we used Ventrillo which was a computer application you had to pay for. Discord nowadays is so much more convenient, considering you can do whatever you want from there and for free. You can set up a server for just your friends, and you don’t need to pay for it, most importantly!
Forming a squad on Monster Hunter, though, has been a wonderful experience. I love meeting and befriending new people online, and I love perpetually closing the social gap that I have with other people. There’s satisfaction in slowly overcoming obstacles that have persisted through time, from a young age to an adult age. Having a squad means no one is out of place, everyone’s here for a reason, and everyone in the squad is welcome whenever. All you have to do is just log in to Monster Hunter: World and see if anyone else is playing, too. It makes the game so much more multiplayer based than I ever thought it would be.