The battle with the Pokemon champion is always one of the more difficult and epic fights in the course of the game. It’s usually the one that culminates the entire game’s story, and after it’s over, you’ve generally beaten the game. There are of course more objectives for you to complete, if you choose to do them, like EV training, Pokedex completing, and battle tower scaling, but for me, the game is pretty much over as soon as the “final boss” is taken care of. I don’t care much for the other stuff going on, so once the champion is beaten, I feel like I’m able to put the game away without having to worry much about what I’m missing out on.
In my eyes, I have so many games that need to be played and completed as soon as possible that it’s a little unrealistic to expect me to want to play more Pokemon after beating the game. Monster Hunter World, on the other hand, I’ve played for countless hours and have devoted lots of time to, even after beating it.
But back to the champion. The champion of this game is Leon, and he’s a brash, directionless character who you see throughout the whole region’s story. He’s involved from start to finish, and when you face him, you won’t be surprised at all with who’s on his team, either. He practically announces it to you during the introduction to the game: he picks the starter you and your rival didn’t pick, and he has a Charizard that follows him around forever. Being able to face off against him with the crowd cheering for you and the music reaching an epic intensity felt great, though. I’m a huge fan of the new Pokemon game, if anything for the change in atmosphere between this one and the last few.
This post is a continuation from the previous one, about the Towers of Time game mode in Mortal Kombat 11. I compared it a little bit to the story mode and talked about how it feels to play the game despite being less talented than the average player.
Speaking of, I completed the story mode the other day. The final boss kicked my butt for awhile before I finally got lucky and, with critical health, managed to steal a kill on the final boss in the third round of our fight. It was intense, and I could feel my heart racing as I was, of course, mostly button mashing. I’m not much of a strategic fighting game player, except for while playing Smash Bros, but even then I follow what feels right rather than following a set game plan or strategy. I guess that’s what separates my gameplay experience from other fighting game players, but ultimately it’s still fun to play these games, perform the moves, see the animations, try your best to beat other, more skilled people, and conquer the story mode. There’s still a core experience there that’s worth the purchase of the title, just not at full price. Black Friday is good for those options, and it allows you to purchase things you otherwise wouldn’t.
(I know I keep mentioning that fake shopping holiday a lot on here, but I’m writing a lot of these posts the weekend after the holiday, and it’s still on my mind!)
But yes, Mortal Kombat 11 is an exciting, worthwhile game and I definitely enjoyed my time working through the game’s intense, sometimes cheesy storyline. Some of the scenes were weird and senseless, but ultimately everything came together fine in a climactic ending that satisfied me. And really, that’s fulfilling a lot in my eyes.
Towers of time is a game mode inside of Mortal Kombat, and it’s apparently classic to the series. Because I haven’t played Mortal Kombat before the 11th incarnation of the series, this all comes as a new revelation to me. I don’t hold my stock in traditions, but if the traditions make sense and allow for innovation, then I’ll support them. It’s only when traditions hold back franchises from innovating that I have difficulty supporting them. For example, in the New Super Mario Bros series, it feels like the games have gotten progressively less and less creative over time. Whereas the Zelda series innovates and each incarnation has something unique to it, something to give it its name, the 2d Mario platforming games of recent years are really struggling to excite. I preferred Tropical Freeze over all the other platforming games of the past few years, except for Odyssey, but those are different experiences at their cores.
Thankfully, the Towers of Time game mode does allow for some innovation, and the developers do innovate on it. It’s similar to other timed challenges from games, except it features the same exciting core fighting gameplay of Mortal Kombat. I find the gameplay itself addicting and interesting, so the ability to instantly jump into fights with progressively harder challenges in store is exciting to me. The biggest difference is the addition of Konsumables, the Dragon Challenge, and the affixes that individual fighters and enemies have. You can also augment your items and gear, so that when you go into battle against each of your foes, you’re better prepared statistically speaking. There’s a bit of a grind in unlocking everything you need, and it requires time to unlock for sure, but the Towers will keep me coming back to this game even after I’ve finished with the story mode.
Being in the passenger seat is fun. You don’t have to be the one driving, obviously, and it allows you to relax without worrying so much about where the car is going. I thought about this blog post based on a few things: one, my experience watching my friend Alex play Persona 5 the other day, and two, watching my girlfriend Alex doze off in the seat next to me while driving home a few weeks ago. She’s known to doze off in that seat, especially when we’re not listening to anything special. This past drive home, the one from Thanksgiving, featured Alex and I listening to the most recent Death Blart episode, the annual Paul Blart: Mall Cop 2 podcast featuring the McElroy brothers. We are in love with the amazing tradition that is Death Blart, and we look forward to it every year without fail.
Being in the passenger seat means also feeling like you control part of the action, though. Alex is good about not directing me what to do while I’m driving, and I’m usually the one driving in these situations, but I’m the kind of person who becomes a backseat driver. It’s not that I like telling people what to do, I just get excited imagining everything going on and want to share it with others. I noticed that while watching my friend Alex play Persona 5; I was being a backseat driver. I kept telling him what strategy to employ, what baddies to beat up and how to beat them. I wasn’t trying to be obnoxious and in your face about it, but afterwards, when all was said and done, I definitely felt like I could’ve held back a bit and realized that the game is about experiencing it, including all the mistakes you make along the way.
Here’s a question I’ve thought about but haven’t come to an answer yet. Should I review games more professionally? Like, as an actual game reviewer, rather than just talking about them briefly and then casting them aside in a blog post to be remembered possibly years later?
I’ve thought about this before, but it’s never really resonated the most with me. I think part of the reason for that is because of how toxic the community involving game reviews can be. It’s not like if I put out a score, everyone in the world is going to throw down and attack me, but it’s more like, scoring something naturally invites opposing viewpoints and criticism. I don’t know if I’m necessarily looking forward to that aspect of reviewing.
When I first started writing opinion articles for Quad News in college, I did so under the impression that not many people were reading them, if at all. When I finally got my first comment on a post, it was overwhelmingly negative and contested the ideas I was positing completely. I felt like I was being personally attacked by the comment, even though it wasn’t necessarily directed at me more than it was directed at what I was saying. There is, of course, a difference between all of these things. Opinion articles aren’t the same as video game reviews, but they all depend on the premise of writing about your personal experience. Your experience can’t be wrong, and it can be different from other people, but people like to argue and nitpick and contest things for the very sake of it. Diving into that kind of professional work might prove to be too much of a task for me, but I’m interested in exploring it regardless, as a way of branching out my writing even more.
So, time to talk extensively about the new Pokemon game. I know I mentioned it a bit in the previous blog post, but it’s time I actually dive into why it’s meaningful to me and how great it’s been to experience it online.
Being the kind of person who’s put himself on the Internet recently, I know for a fact how widespread the controversy involving this game has been. Half of my timeline seems to hate it, while the other half seems to really be enjoying their time with it. So many people seem to be divided on this game, mostly because of the Dex cut and some of the graphical issues going on with it. However, I’ve still been having fun with the game in spite of those issues. It’s been a blast to experience Pokemon on the big screen, and with updated graphics. The graphics aren’t outstanding, but I don’t usually play Nintendo games for those anyway. I’m here for a good time, more than I am here to marvel at the graphical fidelity of it all. There are more important things for us to worry about, to be honest, like the Dex cut, which I’m still not super happy about in spite of all the good stuff in this game.
For example, I’ve really been enjoying the wild areas. I think they’re a brilliant new addition to the games, and the ability to catch tons of different types of Pokemon all over the place, with varying levels and abilities and moves, makes the wild areas so diverse and available for anything. I love that my Shedinja is able to tank all the hits from all the crazy high-leveled Pokemon, which allows me to power level my guys super quickly through whatever obstacles are in front of them.
I don’t necessarily believe in ghosts, but I do believe in some kind of supernatural mental space. I think every element of the supernatural can be traced back to a moment in time in which a person, at that time, felt that the horror was real, as if it really had a hold on them. Like, for example, vampires aren’t real, obviously, but vampires were inspired by prejudice and anti-semitism. The actual disease of the mind wasn’t the vampiric haunts, but rather the bigotry that enabled people to invent whole new classifications for humans in order to understand minorities.
The real reason I wanted to make this post is because I was thinking about running back to my corpse on World of Warcraft, a regular corpse run to try and restore my spirit to its body. It’s an obnoxious process (I’ve talked a lot about obnoxious behaviors on this blog recently, haven’t I?) and it’s always made worse by the fact that the spirit healer is so far from your body. Sometimes I just don’t want to run all the way across the ocean to restore life to my corpse. Sometimes I just want to get resurrection sickness and accept defeat from there on.
Being a ghost isn’t so bad when you’re a night elf, though, as you have the ability to turn into a wisp which increases your movement speed while dead. It’s preferable to being any other race while dead, and if you spend a lot of time dead, like me, it makes sense to roll that race.
Oh, who am I kidding? I just got a tattoo done for the Horde faction, and here I am advocating people make night elves. I’m a traitor to my own tattoo at this point.
But really, dying sucks in this game. I don’t know why I wanted to talk about this.
Have you ever played a game called Luigi’s Mansion? It’s one of my favorite games of all time, and I think I’ve written about it before. Regardless, I’ll be writing about it again, and hopefully under a new title this time!
Luigi’s Mansion is one of those games where, regardless of how many times you play it, the gameplay never gets old. It’s a game whose gameplay is timeless and plays fluidly regardless of what year you’re playing the game in. The core of the game, sucking up ghosts into your super-powered vacuum and turning them into portraits at E Gadd’s lab, has stayed the same throughout all of its iterations. But the nature of the game has adapted over time, leading us to Luigi’s Mansion 3, which has really turned the series back to its roots more than before. Instead of it being about five different haunted places with individual levels and segments between each place, this new game returns to one big haunted place for you to explore and discover treasure inside. It’s truly capturing the feel of the original in a way that makes me pretty happy.
Luigi’s Mansion also has some personal history behind it, and I think I’ve mentioned this in the other blog post I did about the game. My friend Jimmy and I used to speed run through the game, and we took turns beating each other. I used to beat him more often than not, though, and I learned the ins and outs of the game quickly. It’s the kind of game that incentivizes multiple playthroughs because you earn a larger and more elaborate mansion at the end depending on how much money you collected and how rare the portraits are. Essentially, the game may be short, but you are expected to play it more than once to get the full experience. I kind of love that about games.
This post is a continuation from my previous one, so if you haven’t read that one yet, you might want to so that this one makes sense to you.
Halo 3 forge mode changed my life, the same way playing Call of Duty 4: Modern Warfare made me one with the cool kids at school I wanted to be friends with. It felt like I was on the same level as them, and my skill in this game mattered to them in some ways. If I did well in Call of Duty or Halo, that meant I was skilled and they would respect me in some way. Video games were then an avenue towards social acceptance. My parents likely didn’t realize this connection at the time, but when I was online playing multiplayer matches on my Xbox on the living room TV, it was because I saw it as a way for me to make unlikely friends. Even to this day, video games have brought together people and communities I didn’t realize were possible.
Halo is where all my high school friends played. It feels so nostalgic to me not necessarily because of the game’s quality, but because it represents something to me, an era of gaming, that’s passed and won’t be repeated again. We’ve all moved on and lead different lives than we did then, and I don’t have the contacts of everyone I used to have. Joe, for example, and Steve are nearly impossible to communicate with these days, and they were both a huge part of that time period of my life. It’s odd to think back on those days and the people I spoke with then, how drastically that has changed from here to now. I talk to different online friends, and times have changed with my habits and proclivities.
Well, I had to write about the Halo series for my 343rd blog post. It’s only fitting.
For those not in the know, 343 is from 343 guilty spark, a character in Halo. It also was then taken as the name for 343 Industries, the game developer studio that creates and manages the entire Halo series. I haven’t owned an Xbox since the 360, back when I used to play on Xbox Live years ago, but those times have passed. I didn’t really have much interest in buying an Xbox One or a PS4 this generation, not until Persona 5 and Monster Hunter: World, which appropriately took over my world. I had a gaming PC for awhile and that was the most important gaming system I owned. It wasn’t worth it to spend time saving up money for a modern gaming console otherwise. I had my priorities set, pretty much.
However, every time a new Halo comes out I definitely have to switch over and figure out what’s going on with it. The series has always captivated me. I played a ton of Halo 3 online, zombie mode, ranked and competitive, team slayer, whatever was out there. I consumed Halo and Halo consumed me, back in the day. I loved the sticky grenades (or plasma grenades, as I think they were called) and I used to make tons of sick plays involving them, usually throwing them cross map and landing on someone unexpectedly. And then there’s the Forge! Nothing compares to that game’s creator mode. You could literally make anything happen there, and the game modes were unreal. I played a little bit of Halo: Reach online but it never stuck with me as much.
There’s also the campaign, which was rad and had four difficulty options, along with some “skulls” that added hidden effects and easter eggs to the campaign. You unlocked achievements for completing them all.