In the Persona series of video games, all of us have shadows that are reflections of our emotions. They’re essentially parts of our minds that have been made manifest. When you enter this world, you have to accept that negative emotions have consequences, and they take the form of violent and harmful entities in this other world. A shadow will try to get you to deny that it’s really you, when in reality, it does represent the person you’re trying to hide away or suppress.
The reason I bring this up is because I sometimes wonder what my shadow would look like, or perhaps how it would reflect on myself. What types of emotions would I be suppressing that somehow come out in the form of the shadow? Would my shadow taunt me with visions of the past, when I was a different person and acted weird during high school and other parts of my life? I would hope not, but on that same token, it’s impossible to know without seeing it for yourself. Fortunately, I won’t have to fight in a battle my negative emotions any time soon, unless the Persona world turns out to be real one way or another.
This all probably sounds ridiculous, and I know at my heart that it really is, but to me, I still like the idea of psychology reflecting on reality and vice versa. I like that our thoughts and minds have minds of their own, in a way, in the world of Persona.
Nothing really compares to the feeling of immersing into a Persona game for the first time, and finding out that the world isn’t so dissimilar from our own. It’s really a copy of the real world with an overlapping part of it that ventures into the fantastical.
This won’t be about graduating and the process of graduating; rather, this will be about the amazing episodes of The Adventure Zone that Alex and I have been listening to recently. Having the opportunity to listen to podcasts with Alex has been wonderful. It’s become sort of a bonding experience between us, where even though Alex has already listened to the episodes before, we get to talk together and share experiences together. One of the things we’re working on is doing more stuff together, whether that’s watching shows together, enjoying dinner together, or listening to podcasts together while we do other things in the meantime.
Currently, there is an encounter going on in the training tavern, involving the skeletons and the main party. They’re attempting a heist, and there’s this peaceful music playing in the background, and it’s all such a nice, pleasant atmosphere. When I play D&D with my after-school group, it’s always chaotic, hectic, and over the top. The students are so devoted to their characters, but they don’t really role-play as much as I would like. They try to meta-game very hard, which is fun at times but it doesn’t always end up in a smooth story line.
In The Adventure Zone, they are devoted to their characters and role-playing together. They have rich, deep backstories and they’re woven into the overarching story seamlessly, like when Argo’s backstory is mentioned by Jackal in episode two and he’s teased about what he’s potentially hiding from other people. I am a huge fan of this style of storytelling.
Currently, I’m learning about Squarespace, which I already used to create a website back when I was unemployed last year. It was as easy as it seemed, but unfortunately the website is no longer in service because I don’t need it any more. I have another job!
After a crazy adventure into the world of Dungeons & Dragons this past Wednesday, a group of the students I play with asked me if they could borrow the dice we use so that they could play D&D over the weekend with each other. While I have no idea how that’s going to happen without a DM who’s familiar with the rules (these kids didn’t know about spell slots until our last meeting), I still believe in their creativity and imagination. These are kids who absolutely love imagining worlds in their heads, and they love playing games, and they love winning. Even though D&D isn’t the type of game that you can actually win, people will still try to win by rolling really high on the dice for each roll.
Since the Dungeons & Dragons club has begun, it’s consistently been one of the highlights of my work week. I’m able to channel my creative juices into some meaningful work, and I get the chance to interact with some of the students I teach in a less formal setting, where they are free to cast ridiculous spells and do ridiculous things.
As I’ve mentioned a few times on this blog before, I’m not the kind of person who’s strict about the rules of D&D. It’s made me forget, sometimes, the appropriate thing to do when playing, but I fudge them a bit and it ends up working out fine. The real problem is when kids ask me a question about something I wish I knew but I don’t actually know too well. In those cases, I just have to give up and admit defeat. As a teacher, it’s always better to be honest than to pretend you know something, as kids see through dishonesty very easily. It’s just in their nature.
Starting a new Dungeons & Dragons group is always a daunting task. There’s the issue of finding an appropriately knowledgeable and qualified DM, and of course finding players that are willing to play according to the group’s expected play style. By that I mean, not letting players act like jerks or chaotic evil dirtbags. That can definitely happen from time to time, if you let players play exactly how they want to. It’s important to set standards and limitations to what players can and can’t do, as a Dungeon Master, to ensure the game progresses smoothly and without complication. I’ve had some groups end because players got frustrated with each other and weren’t able to reconcile their differences. It can be frustrating to watch unfold, as people argue with each other over what’s the appropriate way to handle a situation.
But that’s not what D&D is all about. It’s about making memories and telling stories with your friends, it’s about making new friends in the process, it’s about developing your own, originally-created character in a social role-playing world of your imagination. It’s about all of those things and a lot more that can’t fully be described in a short blog post. I owe so much of my development to this game, and to think it will only continue further with a group at work is awesome news. I’m so stoked to hear what the kids decide to do, and where they take the story we’ve been working on together.
What I’m looking forward to most about joining a group is being able to sit back and relax as a player, while also meeting new friends in the area. Since starting my job in Norwalk, I’ve still been hanging out mostly with people I know from the New Haven area. It’s not the same.
Shipping is the act of putting or imagining two fictional characters in a romantic relationship with each other. It’s primarily an act of creative ingenuity, with those who contribute to a particular community having broad imaginations and the unique ability to articulate those thoughts into art, writing, or whatever other medium they choose.
Fanfiction is writing that takes place in the same world as an existing story, but written by another author, usually a fan of the original story who wants to expand on it further and bring more detail to a particular scene or moment. Fanfiction homes in on something in particular: a character the author really enjoys, a moment they want to make last forever, a relationship they wish had more backstory to it. It’s a remarkable practice, and something that I fully support as an English teacher. It takes a lot of creativity to write within another person’s mind, to have your writing gel with the essence of the original story while still expanding on it in unfamiliar territory. I remember offering the opportunity to write fanfiction as a project option for our Catcher in the Rye unit, and I wish more people chose that option, as it would’ve provided me with some interesting reads while giving the writers the chance to stretch their creative juices even more.
The reason I’m discussing these two concepts is because recently I started writing more on Twitter, as some of you probably know if you’ve been reading this blog often, and I’ve met some remarkably talented individuals through it. The chance to meet and befriend these people has been one of the highlights of my summer vacation, and I can only hope it doesn’t disappear as I head into another school year of work. I would hate to see that happen.
When it comes to TV shows, very few reach iconic status the same way Game of Thrones has. It’s become a cultural cornerstone, and it’s mentioned in tweets from the LAPD all the way to Burger King and more. With Instagram posts accruing millions of likes, the Game of Thrones’s actors’ accounts are full of people reminiscing about the seasons and their favorite memories from eight years of craziness. Game of Thrones represents, to me, something special, even though the last season wasn’t all that wonderful; it represents a family tradition and connection, a connection between freshman year roommates and acquaintances, a connection between friends during my study abroad trip. No matter where I went, Game of Thrones seemed to follow me, one way or another. I’m so glad I was introduced to it by my friend Chris during my freshman year of college, and I’m so glad to have spread it around to many other people, including my family, who I would then talk with about it for years to come. Game of Thrones is talked about on Twitter by practically everyone I follow, and those who don’t talk about it talk about not watching it whenever they can. It’s a show that everyone is aware of, for one reason or another, and the hype and cultural influence is nearly impossible to ignore. That’s why I’m paying tribute to it in this post; despite everything wrong with it, despite all the weird, last-minute decisions and haphazard pacing, despite it all, I’m still happy to have spent all this time talking about a show that’s truly captured my life. I can only hope to experience something like this again in my life, a show that becomes so deeply entrenched in our culture, that’s nerdy and fantastical, that I love and share with anyone who can hear me. It’s been a wild ride, guys.
Talk about complete and total darkness. Not the type that’s momentarily scary, but totally enveloping and ruining. The kind of darkness that makes you question what’s real and what’s not. Absolute carnage takes place in the darkness. After watching Game of Thrones season 3 episode 8’s “The Long Night,” I feel qualified to talk about this darkness, because the episode was dark in more ways than one. The tone and mood of the episode were similarly dreary and frightening, while the atmosphere, setting, and lighting were terrifyingly dark as well. In some parts, the dead seemed like an unstoppable juggernaut, rampaging over anything that even dared to touch them, such as the Dothraki horde with their flaming swords of doom.
By the time this post reaches my blog, it’ll be long past the release of this episode, but I figured it was worth discussing anyway because I bet this episode stands the test of time for awhile. Some may disagree about the overall quality of the episode, but I think having the battle take place in one, 80-minute spectacle felt like the right thing to do, rather than drag it on for longer than necessary. They had to finish it right there and then, as the dead were already picking up and animating the bodies of those who were fighting against them. It would’ve been a hundred times worse otherwise.
I loved the scenes with the red mist, as Winterfell became overrun by zombies and the dead. It really brought home the aspect of dread. I was completely, totally stressed out for the entire episode, and I know others were too. I can’t imagine how it must have felt to film such a thing, to put it all together into one major episode. The budget must’ve been sky high, to begin with. I’m just happy one of my favorite series is coming together like this.
Originally, when I wrote yesterday’s post, I had intended for it to be about Magic: the Gathering again, but instead I had the inclination to discuss the one WoW guild that still stays in my mind after all these years. Now, I’ll be discussing guilds in a different context, specifically the guilds of the city of Ravnica.
When Alex and I decided to play magic again, we did so by buying guild kits, these wonderful little packages for about $20 each that contained lots of modern format-legal cards. I bought the Golgari one, and Alex bought the Orzhov one. We’ve smashed the two decks against each other repeatedly over the past few nights, getting our nerd on with the help of Wizards of the Coast. I’ve taught Alex how to play the game with some tips and tricks as well as just general info about how phases work, what combat is like, et cetera.
When I first started playing magic, I liked the Boros Legion the most. That’s the red-white themed guild, full of chump blockers and flying angels with haste and vigilance. They swarm and descend upon the evils of the world, as they are a standing army of zealots. From a gameplay perspective, I enjoy playing Boros because they are aggressive, and games generally end quickly and easily. If you fail in being aggressive enough, you lose, but if you manage to make a stampede of guys at once, it’s unstoppable and enough to take over the game from then.
I enjoy playing the Golgari deck primarily nowadays, as they allow me to interact with the graveyard, and dredge up dead creatures for use later. It’s a blast to play because of that. Alex’s Orzhov is interesting too, though it’s very powerful and full of heavy-hitters that make playing against it an uphill battle.
(This is the first picture that shows up in the free picture search engine for “raid,” for some reason.)
Jimmy and I both agree, the newest raid added to World of Warcraft in patch 8.1, Battle of Dazar’alor, has been a smash hit. It’s a wild ride from start to finish, representing perfectly what an actual, all-out war between two juggernaut super-factions would look like, rendered into the game’s modest engine. There are hefty stakes at play from both sides; consider the targeted assassination of the Zandalari king, and the reckless defense and heated chase through the waters to hunt down Jaina Proudmoore. Amidst all the high stakes is heightened tensions between the two factions after the battle climaxes. No one inevitably dies, except for the king, which leads to the events of the war campaign and allied race acquisition in 8.1.5. This is all just about the raid’s story, touching nothing on the bosses, mechanics, aesthetics, and more. But it’s impossible to separate this raid from the overarching story, as it is a climactic moment in the tale so far.
My favorite boss I’ve faced so far has been Opulence, wherein the raid splits in two and follows treasure golems through cavernous paths lined with booby traps and flame engines. But if you make it to the last room, powerful gems await that can empower your character, allowing them to finish the golems and enter the second phase of the encounter, wherein you face the massive treasure elemental, Opulence. It’s a ridiculous fight, and I loved being able to experience it firsthand in LFR and Normal difficulties. Hopefully, with my gear level increasing so fast, I have the opportunity to raid on Heroic sometime soon. That might be too much stress though, and we already know I’ve talked enough about stress recently!
D&D made its miraculous, fantastic return over this past weekend, and I’ve been eager to write about it since it happened. What’s more monumental and exciting than an evening full of role-playing, creative writing, and friendship born through an online medium? The friends I’ve met through D&D are known primarily through D&D, and they exist just in that realm, but when we return to it, I feel like I’m returning to talk with long-term friends again. I have friendships with these people that transcends and supersedes what normal friends are like. We are
On this past Friday, I played D&D at a sleepover with friends who care about it quite a lot. They took it a bit more seriously, choosing to have a more stern and deliberate campaign than the improv-based, comedy-focused campaign I participated in on Sunday. It was interesting to see this dichotomy develop between the two separate campaigns; on the one hand, I loved having the chance to stretch my stuff in a serious story-line with actual implications to it, but on the other hand, it felt great to be loose a bit and explore the fantastical world that takes up my mind. Being a Dungeon Master is tough, but rewarding work! I love the opportunity to develop a campaign with my friends regardless, whether as a player or as a character taking part in the story. There’s so much value in having friends that are willing to role play and have fantastical experiences with. It helps me test my writing abilities while also hearing in a live setting how those abilities are manifesting.
It also provides me with an outlet for my creative writing. I don’t think that creative writing is just something that involves line breaks and stanzas in poetry; there are so many layers to being a creative writer, and preparing a Dungeons & Dragons campaign has to fit into one of them. It just so happens to also be a friendly activity, too.
My nose is feeling a bit stuffy, so I’m going to stop writing here for now. Perhaps I will return to write more of this later.