I wasn’t able to fit all of my thoughts into the 300 word count, so I figured I would turn this ill-timed blog into a two-parter. It just makes more sense that way, and I’m pretty happy I get to occupy more time with more blogs regardless. Because I’m writing this on a Sunday, and because the week ahead is going to be very busy, it’s helpful to have a backlog of blogs scheduled so that I don’t have to worry about writing one or two or three a day when I get home just to catch up to myself. That can be extremely frustrating if left uncontrolled.
So Monday is stressful, regardless of how you look at it. And then there’s Wednesday, when I’ll be starting D&D for the first time with my middle schoolers. Those of you who know already are aware that I’m leading a D&D after-school club one day a week for an hour, and it’s always on Wednesdays. My kids are super excited, which makes me optimistic about everything and gives me hope that this will go well, but a part of me is always unsure about the uncertainty of the game, and whether I’m prepared enough to take this responsibility on. It’s a lot to deal with at once. I’m stressed about the unpredictability of it, but not so much that the students will be bored or have an unfun experience. I will deliver that for them, regardless.
Thursday I have a job interview planned, but that might not go through. I’m not sure yet. More on that later, perhaps.
Friday I have D&D again, for the first time, with a different group of people this time. I don’t know if I’m prepared enough for them and all their new rules and lingo.
It’s time we talk about board games and how they’ve changed the way I think about gaming in general.
Board games are a blast, and I own plenty of them. My favorites that I own are probably Betrayal at House on the Hill & Kings of New York, two classics that always seem to pop up when my friends and I decide to hang out and play games together. There’s also Settlers of Catan, Clue, Taboo, Munchkin, Magic (if you count magic as a board games, it depends on your definition I guess), and more that I’m forgetting off the top of my head and I’m sure Alex will remind me of them after she reads this.
The reason why I like playing board games is because they allow a certain degree of role-playing that isn’t afforded by other games. In Betrayal, for example, people are given the chance to role-play as a person trekking through a mysterious, haunted mansion. The place is procedurally generated, thanks to the freedom that playing a board game offers, and there are tiles that you pull from to create the mansion. When you run into an Omen tile, you have to draw an Omen card, such as a Sword, Zombie, Knight, etc., and they determine what the Haunt will be. The Haunt is the moment that changes the game and flips everything on its head. Depending on what Omen is drawn, who draws it, and what room they draw it in, the game chooses a “Betrayer” who then has to fight against the rest of the party. It’s one of my favorite games because of the randomness presented by it, as well as the sheer interactions that come from playing a game that randomly pits certain people against each other. How fun is that?
I also like playing Kings of New York, but I’ve run out of words to talk about that one. Maybe next time!