#384: The Dice, Part 1


alphabet class conceptual cube

Photo by Pixabay on Pexels.com

After a crazy adventure into the world of Dungeons & Dragons this past Wednesday, a group of the students I play with asked me if they could borrow the dice we use so that they could play D&D over the weekend with each other. While I have no idea how that’s going to happen without a DM who’s familiar with the rules (these kids didn’t know about spell slots until our last meeting), I still believe in their creativity and imagination. These are kids who absolutely love imagining worlds in their heads, and they love playing games, and they love winning. Even though D&D isn’t the type of game that you can actually win, people will still try to win by rolling really high on the dice for each roll.

Since the Dungeons & Dragons club has begun, it’s consistently been one of the highlights of my work week. I’m able to channel my creative juices into some meaningful work, and I get the chance to interact with some of the students I teach in a less formal setting, where they are free to cast ridiculous spells and do ridiculous things.

As I’ve mentioned a few times on this blog before, I’m not the kind of person who’s strict about the rules of D&D. It’s made me forget, sometimes, the appropriate thing to do when playing, but I fudge them a bit and it ends up working out fine. The real problem is when kids ask me a question about something I wish I knew but I don’t actually know too well. In those cases, I just have to give up and admit defeat. As a teacher, it’s always better to be honest than to pretend you know something, as kids see through dishonesty very easily. It’s just in their nature.

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