Have you ever played a game called Luigi’s Mansion? It’s one of my favorite games of all time, and I think I’ve written about it before. Regardless, I’ll be writing about it again, and hopefully under a new title this time!
Luigi’s Mansion is one of those games where, regardless of how many times you play it, the gameplay never gets old. It’s a game whose gameplay is timeless and plays fluidly regardless of what year you’re playing the game in. The core of the game, sucking up ghosts into your super-powered vacuum and turning them into portraits at E Gadd’s lab, has stayed the same throughout all of its iterations. But the nature of the game has adapted over time, leading us to Luigi’s Mansion 3, which has really turned the series back to its roots more than before. Instead of it being about five different haunted places with individual levels and segments between each place, this new game returns to one big haunted place for you to explore and discover treasure inside. It’s truly capturing the feel of the original in a way that makes me pretty happy.
Luigi’s Mansion also has some personal history behind it, and I think I’ve mentioned this in the other blog post I did about the game. My friend Jimmy and I used to speed run through the game, and we took turns beating each other. I used to beat him more often than not, though, and I learned the ins and outs of the game quickly. It’s the kind of game that incentivizes multiple playthroughs because you earn a larger and more elaborate mansion at the end depending on how much money you collected and how rare the portraits are. Essentially, the game may be short, but you are expected to play it more than once to get the full experience. I kind of love that about games.