#363: The Fallout


gray mug on top of piled books

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This won’t necessarily be about the Fallout game series or about fall as a season; instead, I’ll be discussing the ways in which fallout inside a community can be handled. There’s been major fallout recently after some spoilers came out for a certain game which I won’t name here, as I don’t want to spoil anyone by association.

But here’s the thing. Sometimes endings don’t go how people plan them to go. Sometimes endings don’t end up the way the fans want them, and sometimes that happens regardless of all the clamoring people have done for an appropriate ending to the series.

The way that the original game ended was fantastic. It was cohesive, fit the themes of the story, and overall made sense. Invoking this third arc out of nowhere really tears down on what made the first game click for me. It blows up the foundation of a really compelling and thematically-consistent story just to mess with things for the sake of it. In reality, stories need to be consistent and need to have a flow to them in order for them to make sense. A story that already exists in a perfectly fine context doesn’t need forced content to make it better, if anything it needs more development of existing content and characters who feel left out. That’s what gets me about this whole new game; there are areas that need improvement that are just thrown to the wayside to push new content instead.

A game’s ending also has to be satisfying in some way. It doesn’t necessarily have to be positive, but the player has to feel like it was at the very least all worth the time and investment. An ending has to click, and if it doesn’t, people will feel like they wasted their time on nothing.

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