The classic experience. When people think about World of Warcraft, they probably think about the original game, the game as it was when it first came out and people flooded the streets of Orgrimmar and Stormwind, recognizable faces polluted trade chat, and Horde and Alliance alike waged war against Ragnaros, Kel’Thuzad, Nefarian, and C’Thun. This age, from 2004 to 2006, is referred to as “Vanilla WoW,” and the most basic (but not in a complexity sense) and fundamental aspects of the game trace their roots to this time period.
I never had the chance to play during this era, so my experience here is restricted. However, recently, Blizzard has released what’s called “Classic WoW,” which is included in the regular, retail WoW subscription price. “Classic WoW” is a separate set of servers that are tailor-made to restore the game as it once was. It preserves this two-year span of history forever in the state that it was at the time. For fans of the simpler days, before sharding took over and when servers had their own communities, this is ideal news. Blizzard’s decision to finally endorse and give in to classic servers was huge, considering their prior resistance to the idea. While I still dip into the retail game from time to time, I don’t currently have a subscription. If I did, I would consider jumping into Classic WoW to get a sense of how things were before probably going back to how things currently are. While I’m not saying the current iteration of the game is perfect, there are certain mechanics and systems to the retail version of WoW that I’m not sure I’d be able to do without, and I just learned flying again too!
Regardless, I respect Blizzard’s decision and the huge wave of support that Classic WoW has received is great to see. I’m a fan.