Playing through Fire Emblem: Three Houses was an emotional experience. The ending almost made me cry, and reading all the different paired experiences for each character combination gave me just the kind of cathartic feeling I was looking for at the end of the game. Certain characters traveled the world and adventured together, some became romantically involved in unlikely combinations, and other characters went solo for a bit, accomplishing their dreams in their own ways. It was inspiring and made me feel things for my team that I had worked so hard to protect throughout each and every mission. I made sure to keep all my characters fairly overleveled through the repeatable battle missions.
My friend finished the same campaign, but the majority of his cast died in the process in that fateful final battle against the archbishop in her dragon form. The only surviving members of the Black Eagle house were Linhardt, Ferdinand, Edelgard, and the professor. I feel bad for him, but at least it was the final battle and at least he made it to the end after all. I’d feel bummed if I made it that far and couldn’t beat the game after all my effort and time spent building up my team.
The music is bombastic, epic, and over-the-top in all the right ways. It draws you in and gets you invested in the story of each mission, fitting appropriately next to the atmosphere they wanted to create.
The story was engrossing, nuanced, and memorable. It’s one I’ll remember for awhile. I’m also pretty glad I happened to side with Edelgard in this conflict, considering her philosophy was pretty agreeable (besides the obviously questionable parts of it, like waging war against your former classmates to reshape society). But overall, I liked the shades of grey that the story presented and I feel that the designers did a solid job of capturing that.