In Monster Hunter: World, there are about five different biomes you can explore: Wildspire Wastes, Coral Highlands, Elder’s Recess, Ancient Forest, and Rotten Vale. Each biome is home to different monsters, so if you’re interested in farming an Anjanath for its plates, you’d likely find one in the Ancient Forest (although one does pop up in the Wastes in a story mission, but… forget about that.) If you’re fighting a Jyuratodos for Aqua Sacs, you’re going to find one in the river area of the Wastes. Certain monsters have certain zones within these biomes that they frequent, such as the Jyuratodos and the lake/river area, and the Pukei-Pukei and the poisonous forest crossing in Ancient Forest.
I decided to write more specifically about the Rotten Vale because the music for it is currently playing from my computer speakers. It’s like the Takeover post I made, which was inspired by the new battle music for Persona 5 Royale. Music inspires writing more than you might think on this blog.
The Rotten Vale is a steamy, poisonous mess. It’s partly jungle, partly cavernous, partly boneyard and infested wasteland. Odogaron, Girros, Great Girros, Radobaan, and Vaal Hazak make their home here, feeding off of the effluvium vanes and the corpses of dead monsters. The vale is one of my favorite biomes in the game, despite the tendency to get electrocuted or poisoned in some way by the monsters that inhabit it. Everything causes a status effect or heightens an existing effect, such as Vaal Hazak’s effluvium health reduction which requires Nulberries to nullify. It’s a true test of preparedness and coming into things with a clear goal and mindset. If you don’t come prepared into the Rotten Vale, things will go south pretty quickly. It features one of the things I love so much about Monster Hunter; you are a tracker just as much as you are a fighter.