What do you remember the most from the plot of the most recent piece of media you consumed? Probably the climax. It’s the pivotal moment of the story, what all the narrative has been hinging upon. A story with a middling climax leaves people feeling dissatisfied and, in worst cases, betrayed. Look at how people have reacted to the most recent Game of Thrones season. There was an uproar, almost deservedly so, over the decaying writing quality over the course of the series. Seasons 7 and 8 were seen as low points for the series, whereas the beginning and middle seasons appeared to people as hallmarks of the good old days. It’s almost a shame how the climax left so many people wanting more and expecting higher, though the story was bound to disappoint at least some section of its audience regardless.
But the point here is that people will cling to the story’s end, whatever left the most recent large impression on them. To me, a recent game that had this effect was Fire Emblem: Three Houses. I spent the majority of the story slowly understanding it, but not making too much of an effort to pay attention. When the plot twist came along near the story’s climax, I felt totally unprepared for it because I wasn’t expecting such a major, narrative-shattering moment to appear. I won’t spoil it for people who are reading this but haven’t played the game, but I recommend picking it up for yourself so you can see what I mean. It might have the same effect on you! It definitely has the potential to. The game itself is completely worth picking up, especially if you’re new to the series, as I think it’ll astonish you. A plot twist like the one coming up in this game might leave your mouth agape, waiting to be picked back up from the floor.