Aether is paramount to understanding the Final Fantasy story, though. If I were to introduce you to its boundless lore, I wouldn’t know where to start, partially because I don’t have a lot of familiarity with it and partially because I haven’t been paying a deep amount of attention into the lore thus far. Because it’s all still early game progression to me, I haven’t been reading quest text as diligently as I sometimes do in World of Warcraft. Others I know who rarely, if ever, read quest text have said that the Final Fantasy XIV lore is worth getting into, but I still remain unconvinced for the time being. It’s just so much to take on all at once, so much to understand with no real application benefit.
I do appreciate having a lot of lore, though, and I think a great MMORPG requires it in order to function well, in order to feel like a vast, unexplored world to conquer and adventure through. It’s one of the big appeals of World of Warcraft, to me; but also, I know the general lore of WoW and could definitely explain it to someone if they were interested to hear about it. It’s completely buckwild, but it’s fun and it takes up a vast space in my memory regardless. That’s what I get for playing that game for so many hours and days and years of my life.
But sometimes, when you’re playing multiple games at once, the burden of understanding so many different lores and universes and the laws of their individual universes is a lot. Like, for example, I’m currently playing through Fire Emblem: Three Houses as well, and in that game, there are crests, units, kingdoms, castles, so many things to understand about the world. But I can’t simultaneously keep that in my head while also trying to learn about Final Fantasy’s vast, open world, if that makes sense.