Fire Emblem is a game series known for its intense strategy. When one of your units dies, it dies for good, and to get them back, you have to return to an earlier save file. The recent games in the series have offered optional difficulty settings that do away with this age old tradition, but the challenge remains for players who want a taste of the original games. The feeling stays the same in those situations, and I’m glad they included them.
Not counting the mobile game, Fire Emblem: Three Houses is the first entry in the series that I’ve played, and so far, it’s been enjoyable. I like the thoughtfulness that goes into the combat, and all the small details alongside it, such as the way the music speeds up in intensity when units are fighting each other. I like the characters, although they haven’t pulled me in as much as they did in Persona 5. I hear that they get more complicated as the story goes on, but a certain element of Persona’s characters is tied closely to the setting. As in, the fact that the game takes place in the 21st century makes the characters more interesting to me. You can feel their struggles more closely, considering you’ve experienced them too, and not too long ago.
However, the games are different in many regards, and shouldn’t necessarily be compared and judged just based on how relatable their characters are. That wouldn’t be fair to either game. Fire Emblem is more gameplay-focused, I think, and less time is spent on dialogue and narrative, even though the two are heavily focused on still. Fire Emblem has more consistent gameplay moments, such as the mock battles and the battles at the end of every month. They’re weaved into the story experience moreso than in Persona 5.