It’s about time I talked about persona. I don’t know why it’s taken me this long to dedicate a full blog post to it, but here goes anyway.
Persona 5 is a brilliant, interactive, narrative-driven video game on the PS3 and PS4. Thankfully, after purchasing the PS4 over the summer, I’ve been playing a lot of this game, over 95 hours so far. I’m currently on the sixth palace, or dungeon, in the game, and it’s completely enthralled me. I’ve talked with many, many friends about this game too, and it’s something else just to be able to have these long, detailed, complex conversations with people about a game’s unique story. I love unique, well-crafted narratives, and this is definitely one of them. The story, the characters, the themes, the framing, the setting. It all comes together into one beautifully-crafted package. I give props to Atlus for creating such a complicated title with interwoven character arcs and everything.
I could talk at a mile a minute about this game, but I’d like to focus on a specific aspect of the game that I like: the persona system. It’s sort of like Pokemon, in which there are elements (fire, wind, ice, nuclear?, etc.) and certain party members specialize in certain elements. You pick up party members in the traditional JRPG way of having them slowly join up and come to terms with how cool your party is. In this case, the Phantom Thieves are an internationally-known, secret organization of crime fighters, and each character awakens to their persona at a critical moment in the story, thus granting them that kind of power in the Metaverse. It’s a lot to take in all at once, but it’s seriously fantastic. I don’t know what my summer would have been like without this game with me.