Spooky, right? Something about looking at a mansion always gets my mind racing, thinking about the haunts and horrors that lie within.
But today, I’ll be discussing one of my favorite video game titles of all time, Luigi’s Mansion. It debuted on the Nintendo Gamecube way back when, probably around the time that the Gamecube first released in 2004. I have some special memories associated with this game that I’d like to discuss on here for a bit.
Back when I was in middle school, my friend Jimmy and I would compete to see who could beat a certain game the fastest. We had this competition with Kingdom Hearts 2, Paper Mario 2, and Super Mario Sunshine, along with other Gamecube and PS2 era titles that are still nostalgic for me, and that I haven’t touched in years. Another of those games was Luigi’s Mansion, which was probably the best title we could speedrun. I’ve since seen people beat the game within an hour’s time, without using any cheat codes or crazy tricks, because they’ve dedicated that much time to it. It’s one of the quickest games available, but it’s also endlessly replayable and full of challenge if you’re unfamiliar with the game’s systems. If you are familiar, the game rewards you immensely by letting you collect differently-framed haunt paintings. You want to reach gold with each haunt, and you want to ultimately have the biggest mansion possible by the end of the game, too. It reminds me a lot of Pokemon Snap, another game with a short play time that’s designed to be replayed over and over for maximum fun.
So, Jimmy and I replayed a lot of Luigi’s Mansion over the years. The game is kind of ingrained in my head because of that. One day, maybe if I can find another Gamecube to use, Alex will get the chance to play it, too.