When it comes to playing Hearthstone, one of my favorite parts is the solo adventures mode. There are other modes, like the ranked and practice and arena offerings, but to me, the solo adventures are the icing on the cake that is Hearthstone. It’s considered PVE (which stands for Player vs. Environment, rather than Player vs. Player), so it’s against computers rather than actual human beings. That’s fine with me, as it takes a lot of the stress out of playing the game. Consequently, there’s no turn timer, so I can take as long as I want on my turns and not have to worry about it being too long. Patience is key and, especially while doing other, more productive things, I can focus on one while ignoring the other and not feel rushed around.
The solo mode typically features around 8 bosses, one faced after another, and you have to build a deck of cards by picking from 3-card offerings after each boss. You have to build your deck from a basic starting deck up to something more meaningful and powerful. You pick treasures that are absurdly powerful after every few bosses, but you soon realize that the bosses themselves have absurd powers as well that you need to counter somehow. It’s difficult to predict what bosses will come and when, but your goal at the end is to survive all the way through the run. It’s a lot of fun to try and compete this way. I have the card back for completing the original dungeon run in Kobolds & Catacombs with all 9 classes, which is something I cherish and will likely never take off. It’s one of those accomplishments that not everyone has, so you feel special for having earned it against the odds. I’m glad they’re still coming out with these modes, even though people may seem them as being stale.