Not the commander of a ship, rather I am the commander of an elite, 100-card singleton deck of Magic: the Gathering cards. You guessed it, another blog post about Magic! It’s been on my mind so much lately, so I apologize for writing so much about it.
I recently ordered another commander deck, for the first time in a while. I haven’t played commander in ages, literally years and years ago. This past weekend, my friend Dan said that he held onto one of his old commander decks and that we can play together if I construct one. So naturally, I took that opportunity and decided to make one for myself. I bought a pre-constructed Lord Windgrace deck, which features landfall mechanics and a planeswalker as the commander. It’s kind of exciting to have a planeswalker commander, considering most commanders have to be legendary creatures, not planeswalkers. This one has a special rule allowing it to be used in the format.
So, here’s how the commander format works: you build a deck of 100 unique cards, with one of the cards being your commander. None of the cards are able to be copies; they have to be singleton. You can play the commander at any time and from any position. The format makes for unpredictable, awesome multi-player games because you know your cards won’t repeat themselves, and you have no idea what you’ll be drawing at any one time. There’s a concept called commander damage, which means if your commander deals a total of 21 damage to any one enemy player over the course of the game, then they are defeated. For reference, you start the game with 30 life, as opposed to the usual 20 life in standard games.
Commander is awesome, and probably my favorite casual format in magic. I highly recommend giving it a shot if you’ve never done it before.