We’ve got to beat the water castle. We’ve got to beat that damn thing.
Let’s talk about Mario games, and their addictive multiplayer possibilities. Though I prefer other platformers over New Super Mario Bros U Deluxe, such as DK: Tropical Freeze, it’s been a worthwhile purchase and a fun addition to my collection of Nintendo Switch titles. It’s provided us with hilarious moments, goofs, and gaffs, and it’s another adventure for Alex and I to complete together. Because it offers six playable characters with different properties on their jumps and power-ups, the game allows you to choose to play at your own speed. Certain characters are easier than others, such as Toadette and Nabbit, and they help players like Alex (who aren’t experts in Nintendo platforming games) gain some familiarity with the controls without intimidating them much. The feature is smart and adds a level of accessibility to the game, similar to a carefully crafted lesson plan including ample differentiation for all players and participants. It’s similar to how Mario Kart 8 Deluxe added the rail feature, preventing karts from falling off the edges with an easy button press on the options menu. We also split the price for this game, so it feels like a group purchase, rather than me buying a game and hoping Alex likes it.
But the water castle. Ugh, the water castle. When this post goes up, hopefully we’ve beaten the damn thing by now. I might write another post later about this game, to provide some updates for people who care. But at the present moment, we are struggling to beat the damn water castle, because we haven’t been able to find the time to sit down and beat it together. The current plan is to finish it tonight (Thursday evening), despite all odds.