#38: The Ultimate

focus photo of super mario luigi and yoshi figurines

Photo by Pixabay on Pexels.com

I can hear you now… “The Ultimate”? Is this your last blog? You haven’t written on here in ages, anyway.

No, hypothetical reader, this is not my last blog, but thanks for asking. Good news though: This is instead a blog about Super Smash Bros. Ultimate, one of if not the most hyped up video game of 2018. I get irrationally excited about new Super Smash Bros games, considering I’ve been playing the series since it first came out on the N64. I also get competitive when it comes to playing Smash Bros, and I try my best to keep up with the competitive scene and players. There’s so much to learn about! Watching players execute picture-perfect combos in real-life tournament settings is remarkable every time. I can’t wait until the tournament scene begins for this game, so I can begin training and learn tips from their play.

As far as the game goes, I’ve found that it’s a quality entry in the series. The fact that it contains over 70 fighters is absolutely bananas to me, as no other game in the series has gotten close to that number before. Times have changed, and the character select menu now looks so much bigger than it ever has. But not only that, there is a story mode, a classic mode, unique multiplayer modes, and more potential options throughout the menus. Collecting spirits to complete the World of Light & Darkness is fun for a bit, though it tapers off a bit as well.

Speaking of characters, I’ve found a few characters enjoyable so far. Dark Samus and Incineroar are interesting additions to the roster, and they provide for fun gameplay experiences. Incineroar’s Side Special move, the Alolan Whip, is perhaps my favorite new move added to the game; the fact that you can whip around enemies against actual ring ropes makes me smile every time I use it. It’s also one of those moves that feels powerful to use and full of meat.

That’s also, in general, how the game tends to feel; with changes in knockback leading to a “balloon” effect when hit, moves generally are more powerful. It makes the game more fun as a result, and I’m loving it!


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